


If the milita checkpoints existed only in standalone levels, you likely wouldn't be able to land on the street below or a rooftop high above, nor would you be able to launch out of the Batmobile and through a window to start a fight, or take out snipers overlooking a checkpoint, use a makeshift line launcher perch to disable enemy guns/turrets then start a fight.Īll the Arkham games have "hub worlds" in that they only serve to contextualize what are essentially challenge maps.

The ability to engage a predator or combat segment from any direction counts as meaningful consider you wouldn't have nearly as many types of approaches for as large a number of scenarios in a linear, level-based game - it would all have to contextualized within a narrative rather than being side content added to an existing open world.
