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To help you make an informed decision, it’s good to grasp the pros and cons of each. That means you’d get the strengths of both methods, but also some weaknesses too. It should be noted that both The Illusion of Life and the handout created around the same time by fellow Disney animator Eric Larson state that Disney’s take on this subject was usually to combine both methods.
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An animator can do more scenes this way and concentrate on the planning of the animation.
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An assistant can be better used with this method so that the animator doesn’t have to draw every drawing in a scene. The lead animator will turn charting and keys over to his assistant. Size, volumes, and proportions are controlled better this way, as is the action. Pose to Pose is more planned out and charted with key drawings done at intervals throughout the scene. Fast, wild action scenes are done this way. You can lose size, volume, and proportions with this method, but it does have spontaneity and freshness. Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene. Here’s the definition from Ollie Johnston and Frank Thomas’s 1981 book Disney Animation: The Illusion of Life where the 12 Basic Principles of Animation began: However, this principle encompasses much more than that, as it speaks to the vein of different philosophies that have pervaded art for centuries-structure vs.
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At first glance, it seems like they’re two separate ideas, as if two different animators tried it out and decided to animate in different ways. Pose to Pose, is the only principle that hints at how to approach your animation. The fourth animation principle, Straight Ahead Action vs. Find out why you need to know about it, what it looks like, and how to use it to improve your own animation. We’re covering the 12 Basic Principles of Animation one principle at a time! The fourth principle, Straight Ahead Action and Pose to Pose, is the only principle that hints at how to approach animation.
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